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Chapter 2056: Harrenhal Attack and Defense (IV.)


The next scene that appeared in front of the besieging officers and soldiers was even more incredible.

The metamorphosis of the body of the twelve-headed flame snake lizard beast is more than its lethality, and the huge body has just been swept away by the rain of bullets and bullets, and it heals as before in a blink of an eye, even the head is shattered by the cannon can not cause a fatal blow to it, but further stimulates the ferocity of this monster Every time it loses a head, two new heads will quickly grow at the broken neck, erupting more fierce flames, turning the warring area in front of the city gate into a human purgatory with waves of fire and black smoke.

In the main control hall of the Far Eastern Magic Fortress "Rudolph" hanging high above the battlefield, Roland sat at the round table, his hands gently caressed the huge and round crystal ball placed on the golden pedestal, and through the battlefield picture reflected on the table by the crystal ball, the obstacles encountered by the siege troops in front of the city gate were clearly seen.

Thirteen fire giant warriors who came out of nowhere, coupled with the flame snake lizard beast that spewed flames and had a super regenerative physique, was indeed an insurmountable and solid defense line for the officers and soldiers of the Far East outside the city gate.

However, in Roland's eyes, this is just a "small trouble".

In order to minimize the casualties of his own officers and soldiers, he decided to use the simplest and most crude way to eliminate this trouble.

After making up his mind, Roland sent a telepathic wave to the crystal ball, and contacted the main control center of the "Rudolph", asking the other party to switch the ten fortress cannons that can directly bombard the area of Harrenhal City Gate to active control mode, which he himself controlled.

"As you wish, dear master."

"Rudolph", like its parent "Lin Jiatian", is actually a self-aware intelligent warship, usually Roland only needs to give the overall combat instructions, and the specific combat links are arranged by the battleship spirit living in the crystal ball.

However, if necessary, Roland can also take over all or part of the "Rudolph" himself, and the battleship spirit will take a back seat to the role of assistant to provide him with reference.

Roland's request was quickly met.

After a few seconds, a miniature model of the "Rudolph" appeared in the crystal ball, and ten red spots of light concentrated in the same area appeared diagonally below the convex armor, representing the ten 18-inch guns taken over by Roland.

Each flare also extended outwards in a thin ray of light, which shot straight into the area of engagement near the city gates, showing the trajectory of the shelling in a very vivid way.

"Dear master, the No. 27 and No. 36 main guns are ready and waiting for your orders."

The spirit in the crystal ball telepathically reports to Roland.

"Very well, first lock the crosshairs on the twelve-headed flame snake lizard that blocked the eastern gate of Harrenhal, no problem," Roland asked.

"Of course."

The spirit replied in the affirmative.

At the same time, the red light spots in the crystal ball began to move slightly, and the shooting elements were redacted, so that all ten cannon aiming rays were focused on the Flame Snake Lizard.

Fortunately, the target is large enough, otherwise the gunsight beams will be tightly attached before focusing on the same point, which means that the trajectory of the projectiles is too close to each other, and the launched shells may collide with each other in flight before they hit the target.

Roland also took this hidden danger into account, so he only asked for ten guns instead of more to aim at the Flame Snake Lizard Beast at the same time, which was actually more than enough.

Seeing that the ten main cannons were all locked on the Flame Snake Lizard Beast, Roland nodded with satisfaction, and then issued another order: "Start the high-energy cannon bombardment and switch the energy attribute to freezing mode." ” Including the Rudolph, Linjiatian, the Great Floating City, and the Naluo Empty Mother, these air fortresses from ancient civilizations were equipped with hundreds of large-caliber main guns, and the types of ammunition loaded with cannons were more complex than those of today's field guns, city defense guns, or naval guns.

In addition to the regular physical cannonballs and spell cannonballs, all main cannons are also permanently equipped with a 6-ring spell called "Advanced Energy Cannon Strike", which adds a special "Energy Cannon Strike Mode" to the cannon.

After activating the "Energy Artillery Strike Mode", the steel-forged physical warhead will be transformed into a beam of energy by magic at the moment it is launched, and what is even more amazing is that the energy beam can be switched to six different attributes of high temperature, electric shock, low temperature, strong acid, sound wave and force field according to the specific needs of the battlefield, with different killing effects added.

The high-temperature energy beam can ignite the area near the impact point and turn it into a sea of fire; Beams of electrical energy paralyze electrocuted organisms; Beams of cold energy freeze the shelled area; Acidic energy beams have a strong corrosive effect; The high-decibel noise associated with the sonic energy beam can puncture the eardrums of enemy soldiers, causing them to lose their hearing, and may also cause strong resonances to cause the concussed building to collapse on the spot; The Force Field Energy Beam has no elemental attributes, but is actually an extremely violent shockwave, and the pure force field impact can penetrate most of the enchanted armor and spell enchantments that reduce damage.

Roland specifically requested that the ten main cannons be switched to the "Cryo" attribute, first of all, considering that the target of the attack, the twelve-headed Flame Snake Lizard Beast, is a fire-type subspecies demonic beast, which is immune to high temperature damage and is particularly afraid of low temperatures, and the energy bombardment of the cold attribute can cause double damage to it; In addition, Roland also noticed that the Flame Snake Lizard Beast had a "regeneration" ability similar to that of a troll, the wounds on its body healed automatically, and the severed head could be quickly reborn, while the attack of the cold attribute could reduce its physical vitality and make it lose its ability to regenerate. s about "High Energy Shelling" This is a war spell from the "F Pioneer Setting Set", and the details are as follows.

High energy artillery bombardment energysiegeshot, greater School: Department of Change Ranks: Warlock Mage 6, Summoner 6 Range: Near Target: One siege machine of any size This spell replaces the ammunition fired by the target's ranged siege equipment with a pure energy form.

Choose one of the following energy types upon cast: Acid, Cold, Electric, Fire, Sonic Wave, or Force Field.

The ammunition fired by the target siege machine will deal damage to the selected energy type, but the damage dealt by the ammunition will not change, and it will not affect any other effects of the ammunition.

Based on your casting choice, ammo deals one of the following additional effects depending on the energy type chosen: -Acid: Ammo deals half of the splash damage to mobs and unarmed objects within a 15-foot radius of the bullet point, halving the damage from overreflection immunity. - Cold: Ammunition will form a 20-foot burst radius of Frozen Aura near the point of impact. anged state.

While the aura lasts, any creature within range at the start of its action will take 2d6 cold damage. - Shock: A creature that is hit by an ammo or located 15 feet near the point of impact will be staggered for a round. - Flames: Creatures and wood within 15 feet of the point of impact will be ignited. - Sonic Waves: Creatures hit by ammunition or within 20 feet of the bullet point must pass a tenacity test or become deaf for one hour. - Force Field: No special effects

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