The rules of the PVP competition are as follows: 1.
Preparation before venue and PK Location 1 is a random Act 1 to Act 5 Outside the City Clearing, this map is a match map, and it is impossible to enter the hole or enter other venues (such as the Icy Plains). 2.
There are no monsters, no corpses, no boxes, and no items on the game map. 3.
Contestants will be randomly teleported into the map of Act 1 to Act 5 (inside the city), three minutes of preparation time, and the skill tree of the competitive competition can be reset at will during the preparation time, and after three minutes, they will be teleported to the outside of the city, and the initial distance between the two characters will be 20 meters, and the round of the game will begin.
There is no time-out during each round, and players can talk to the referee between rounds if they have any comments.
In order to avoid unnecessary conflicts, issues between players must not be negotiated directly and must go through the referee. 4.
In the game, except for the magic potion bottle that automatically fills the empty seat of the belt when playing, any other scrolls and medicine bottles are prohibited, and the temple and well water in the map are canceled. 2.
Basic rules for the battle process 1.
It is forbidden to use any toxin ornaments and talismans. 2.
Allows all self-generated skills to deal toxin damage. 3.
The use of mercenaries is prohibited 4.
Players must use their own equipment and are not allowed to lend it to others, and once discovered, they are prohibited from racing. 5.
Negative play is prohibited, if a side has a negative game behavior within a round, it will be warned twice, and if it occurs again, the game will be lost.
Supplementary Provisions: Negative match judgment principle: out of the battle for more than 1 minute.
Hide in the room and in a pothole for more than 1 minute.
The team that is judged to be negative in the middle of the match will be given two warnings and the third time will be awarded the loss of the round.
If the game is still not over after 10 minutes (including delays), the negative side will be awarded a loss according to the principle of offensive advantage. (1) Kill your opponent within 10 minutes to win. (2) If a warning is given for passive avoidance in the game, the round will be lost three times in total. (3) Determination of negative race A is out of battle for more than 20 seconds and hides in a small house, and B runs around a wall, a small house, or a tree for more than 10 laps in a pothole.
The side judged to be a negative match will be given two warnings and the third time will be awarded a loss of the round.
If the game is still not over after 10 minutes (including delays), the negative side will be awarded a loss according to the principle of offensive advantage.