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No. 2562 Battle for the Stars!


In the exclamations of the Immortal Cultivators of the Ten Thousand Realms Business Alliance, the black ripples expanded larger and larger, slowly turning from ethereal ripples into substantial tumors.

A series of tumors condensed together, almost covering the entire hologram.

Star map.

A series of numbers flew down like a waterfall, representing thousands of massive objects appearing out of thin air.

The number was so large that it was impossible to detect the specific number.

In the vast sea of ​​​​stars, irregular gaps that are darker than the abyss and muddy than the swamp are torn apart everywhere, and countless long, thin, shiny material and information flows spurt out. , gradually condensed into the form of a three-dimensional world.

One after another, the star sea battleships armed to the teeth emerged from the water like whales.

The imperial war emblems on the bows and the emblems of the four major families complemented each other, blooming with fierce brilliance.

The cosmic mines scattered throughout the star field reacted immediately, and the power talisman array around them shone with magnificent brilliance, spewing out shrill flames, and shot towards the intruders.

It would take at least several minutes to dozens of minutes for a very large star sea battleship to actually complete the process of star sea jumping and get rid of the space ripples entangled around it.

During this period, it has almost no defense and high-speed movement capabilities, and is even in a "semi-expanded state" between three and four dimensions, making it very fragile.

A large number of cosmic mines swarmed up like suicide spar bombs and exploded around the nearest intruder.

Countless bright balls of light suddenly shone, and a storm of destruction swept across the entire starship.

The invaders on these starships are often completely torn to pieces by the devastating storm before they can recover from the dizziness and nausea caused by the four-dimensional jump.

Bone fragments and starship wreckage were also sprayed in all directions, triggering a chain reaction - as long as a fragment the size of a fingernail happens to be in the position where another starship jumps over, if the two overlap, it may trigger a chain reaction at the atomic level. fusion, causing a new explosion to occur.

In this way, a cosmic mine can often trigger a series of violent explosions, turning the star field tens of thousands of kilometers into a sea of ​​​​flaming flames.

When the flames are annihilated, only countless hot orange-red wreckage and intruders are left.

A nearly melted corpse.

And that's not the only trouble the intruders have encountered.

In order to resist the invasion of the combined fleets of the four major families, the Wanjie Merchant Alliance not only deployed countless cosmic mines throughout the star field, but also dumped countless cosmic garbage and even intact cargo on various waterways - even the most insignificant items.

Once a cargo that is inconspicuous and harmless to humans and animals is hit by a starship during the star sea jump, it will also have catastrophic consequences.

It is like a small sparrow, which may also cause damage to a super-high-speed flying shuttle.

A devastating blow.

On the other hand, the Ten Thousand Realms Merchant Alliance has countless starry sky battle forts near the Seven Seas Market, as well as permanent bases transformed from asteroids, including the Seven Seas Market's own synchronous orbit, all of which have extremely fierce firepower.

Many invaders had bad luck and jumped directly into the range of the Star Battle Fort, Yonggu Base and Orbital Defense Fire Network of the Ten Thousand Worlds Merchant Alliance from the beginning.

The defenders were very calm and deliberately waited for these starships to reveal most of their size before opening fire violently.

Thousands of fiery snakes tens of thousands of kilometers long danced wildly in the dark sea of ​​stars, taking advantage of the opponent's psychic shields before they had time to open them.

In one fell swoop, these starships were turned into scrap metal riddled with holes.

In fact, the planet itself is the most advantageous weapon.

There are a total of twelve planets in the Seven Seas Star Domain.

The volume and mass of Planet Seven are more than thousands of times that of other planets.

If the invader's starship unfortunately jumps into the gravitational circle of this huge planet, it will often not even react.

Before they had time to do anything, they were torn into pieces by the huge gravitational tide, or they were dragged to this huge planet before the power unit was even transmitted, and were squeezed into thin steel plates.

Of course, no matter how twists and turns and bizarre ways of death are, it cannot compare to those starships that unfortunately jumped around or even inside the sun - these starships whose jumping points were too close to the star were all vaporized in the first place.

Cosmic mine attacks, defensive fire net strafing, gravitational tidal tearing, and direct burning of stars caused the invaders to lose a full 5% of their troops within the first hour.

For a "blind jump" without stargate guidance, it is like a "beach landing" carried out in the dark night with the firepower of the beachhead position. 5% is an acceptable loss figure.

There are too many intruders and they are too scattered.

It is impossible for the defender's cosmic mines to target all targets.

Some of the invader's starships were locked in a bitter battle, but the vast majority of the starships took the opportunity to retreat to the outskirts of the Seven Seas Star Territory.

Countless spirit-gathering towers were released and turned into anti-interference and ultra-high-performance spirit network nodes, with massive data and information flowing through the spiritual network , spreading this invisible network to the entire star field, the invaders' tactical chain was connected by lightning from one warship to another, and criss-crossed, among hundreds, thousands, and thousands of warships. time to form a battle network for data sharing and efficient collaboration.

At first, all the invaders' starships were confused, not knowing where they were and where their friendly forces were.

The arsenal ship does not have the ammunition transportation of the comprehensive supply ship, the comprehensive supply ship does not have the defense of the Aegis ship, the Aegis ship lacks the ability to counteract the psychic magnetic field, and the magnetic counterattack ship does not have the deadly spear and strong shield - such a separate approach, There is no way to fight the war.

But with the rollout of the "Feidian Light Demon Super Tactical Chain System", each arsenal ship automatically scanned the nearest Aegis ship, comprehensive supply ship and spiritual magnetic countermeasures ship, and automatically completed the process according to the information entered into the database in advance.

Matching, forming temporary combat units that are most suitable for utilizing their specialties, and automatically setting the best routes to allow arsenal ships, aegis ships, spiritual magnetic countermeasures ships and comprehensive supply ships to move closer to each other.

They even gave them different permissions based on key parameters such as the rank and realm of each other's commanders, and designated leaders of temporary combat units for them to avoid conflicts among these immortal cultivators who were unfamiliar with each other.

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As for the four major families, they took great pains to unite hundreds of warlords and local gangsters from all over the world.

Of course, the defender cannot allow the attacker to easily complete the assembly.

The defensive side's overall strength is less than 10% of the attacking side's.

The attacking side has just jumped over, and it is a weak point.

If all the combat units on the offensive side are assembled, and countless combat units condense into a tightly-organized fleet and put into attack formation, then the defender will be doomed!

Therefore, the Ten Thousand Worlds Commercial Alliance immediately placed all their bets and released all the fleets!

Those with the weakest combat effectiveness are basically semi-armed escort fleets modified from transport fleets.

They temporarily carry a large number of cosmic mines and spiritual magnetic interference magic weapons, and are responsible for searching for the spirit-gathering towers dropped by the attackers into the star sea.

The Spirit Gathering Tower sends strong psychic energy fluctuations and massive data in all directions at all times.

It is like the shining stars in the dark night and is very easy to be discovered.

Once discovered, they will be immediately destroyed without hesitation, or a large number of extremely disruptive interference sources will be released to cover them and provide strong interference.

Destroying a Spirit Gathering Tower will eliminate a spiritual network node of the attacker.

The remote information transmission magic weapon carried on the starship alone is far from enough to meet the "flying requirements" in the vast star field with a diameter of tens of billions of kilometers.

The data transmission requirements of "Electric Light Magic Super Tactical Chain".

Many attacking starships had just connected to the battle network and were automatically matched to the most suitable nearby friendly forces.

They were about to move closer to the friendly forces, but the battle network was suddenly cut off and all friendly force information disappeared.

The sea of ​​stars is vast, and they are like a speck of dust, unable to figure out where they are.

Immediately afterwards, a hunting fleet composed of starships from the mercenary group and the killer group will appear unexpectedly near them and force them to surrender.

Although the combat effectiveness of the starships of the mercenary group and the killer group is often weaker than that of the regular army, they have formed an overwhelming numerical advantage on local battlefields.

All types of ships are available, and the formation is extremely tight.

It is by no means a single-handed attacking starship. withstand.

Even if there are friendly forces nearby, firstly, the specific location of the friendly forces is not known.

Secondly, there is a big question mark as to whether these "friendly forces" will come for reinforcements.

Thirdly, even if friendly forces arrive, one's own starship will definitely be destroyed. .

For an extremely selfish cultivator, how should he react in this situation?

Is there any need to hesitate?

What's more, 90% of the starships of the attackers known as the "Million Starship Alliance" have a mentality of sitting on the sidelines and being on the sidelines.

They can sway with the wind at any time and jump between the two camps.

Go.

Many commanders on these starships have already heard the news of the arrival of "Black Wind King Li Yao".

They were originally prepared to defect on the battlefield when the situation turned bad.

Now that they were unlucky, they were immediately killed by the troops of the Ten Thousand Worlds Merchant Alliance.

If we are surrounded, we can only surrender obediently!

Therefore, the defenders' efforts to persuade them to surrender and disarm went very smoothly, and they did not encounter much resistance at all.

Real fierce battles will only occur when encountering starships commanded by the core backbones of the four major families.

However, there are not many such starships, and they are quickly overwhelmed by the surging firepower of the defenders.

As for the most elite escort fleet of the Ten Thousand Worlds Merchant Alliance, they turned a deaf ear to the battle of these shrimp soldiers and crab generals, and swept towards the outer reaches of the star field.

Along the way, they collected and analyzed the information escaping from the attacker's Juling Tower, and searched for the attacker's sixteen King Kong-class ships.

Super arsenal ship.

It is necessary to strike hard at the sixteen King Kong-class super arsenal ships while they are still on their feet, weakening their combat effectiveness as much as possible or even destroying them.

Once the sixteen King Kong-class super arsenal ships are completely out of chaos and have received enough friendly support to form eight powerful fleets, no matter how hard the defenders make now, it will be in vain!