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Chapter 192: Let's Go Together


Because it was late in the day, Mohami arrived in Huijiang City the next afternoon.

Jiang Yuan chartered a quiet café to use as a place for the two to talk.

Mike.

When Mohami arrived, two strong bodyguards with facial paralysis stepped forward silently, one speaking fluent English: "I'm sorry, Mr.

Mohami, for Mr.

Jiang's safety, we need to check it."

Since the attack on Bird and Flower Island, the security around Jiang Yuan has increased day by day, and the familiar and reliable Chinese can still get close directly, and all the strange Chinese have to be checked by the bodyguards.

For foreigners, the Martial Palace team is more vigilant, especially if the other party is still from the Eagle Country.

Mohami was surprised, he had come into contact with many rich people, but none of them were as insecure as Jiang Yuan.

However, he had a good temper and stretched out his hands for the bodyguard to probe with the instrument.

Soon, the bodyguard apologized insincerely: "I'm so sorry to delay you.

Come in!

” Mohami shrugged, and as soon as he entered the door, he saw Jiang Yuan doing something by the window wearing HoloLens 3.0.

The middle-aged man beside Jiang Yuan saw Mohami come in, patted him lightly, and whispered something.

Jiang Yuan took HoloLens3.0 at this time, and suddenly saw Mohami, stood up and said with a smile: "Hello!

Mr.

Mohami!

I'm personally very interested in your company's Interstellar series, Warcraft series, and Dark series, and of course your favorite right now is your Overwatch.

However, I'm upset that Jeff removed Hanzo's san, which was a terrible decision!

Now my Hanzo doesn't even have a chance to shoot with fate, and this season has dropped by 500 points!

” "Haha!"

Mohami obviously didn't have contact with Jiang Yuan, a super-rich man who is also a gamer, and Jiang Yuan's praise was very useful, and he smiled happily: "Hello, Oriental genius Mr.

Jiang!

It's an honor to meet you, and I'm sympathetic to you, but I won't interfere with the decision of the game development department. ” Only Lin Ruqing was secretly happy in his heart.

He had never seen Jiang Yuan so polite to the presidents of several companies.

No matter how you look at it, you don't have bad intentions, okay?

You can still laugh!

The last one was Fiat CEO Marchionne, and now Ferrari is part of the Deep Thinking Group.

With a few simple and polite words, the waiter brought Jiang Yuan's imported Blue Mountain coffee, and the two got to the point.

Jiang Yuan smiled: "I wonder what Mr.

Mohami is doing when he comes to Shensi Group this time?

We don't seem to have a business intersection?

” Mike.

Mohami smiled bitterly: "Yes, but the technology of the Shensi Group is advancing too fast.

A few months ago, when the pontine generation was released, we thought this was the next era of gaming.

So the preliminary research and development of some projects was launched, but before we could fully understand the pontine generation, Shensi Group began to promote DT1 smart glasses again!

I've also used HoloLens 3.0 and I really don't understand how your company managed to keep the weight of your smart glasses below 50 grams, and Blizzard technicians suspect that you've implemented some kind of new technology.

Therefore, I was very worried that halfway through the game, Shensi Group suddenly launched some new technology, causing our project to fall behind before it was launched.

Of course, I'd also like to learn about DT1 this morning, if that's possible?

” Jiang Yuan then understood.

No wonder Mohami had to run to himself.

The speed at which Blizzard makes games, as all players know, is ridiculously slow.

A game is made for a few years, and then it doesn't feel fun, and it all overturns and redoes.

This is Wayward Blizzard, and it's done it more than once.

For example, in 1994, Blizzard was inspired by the success of its own "Warcraft 2", an RTS game modeled after "Dune 2", and decided to release a sci-fi version of "Warcraft 2".

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So, they set up a project called Broken Realm, which is a turn-based strategy game.

At this time, Blizzard thought that it could finish the game by the end of '96.

Then, at the E3 exhibition in '95, Blizzard decided to cancel "Broken Nation" and use some of the resources and settings of "Broken Nation" to develop a new real-time strategy game "StarCraft".

However, at E3 '96, the StarCraft demo developed with the Warcraft engine was unanimously criticized by all players: this is Warcraft Space Edition!

As a result, Blizzard overturned the redo again......

This is not the end, at the beginning of 97, Blizzard was dissatisfied with the effect of the engine and completely rewrote the engine~ Eventually, StarCraft didn't hit the market until '98.

That's typical Blizzard style.

The launch of a game can be called a lot of disasters, and it has gone through a change of game theme (from a turn-based strategy game to a real-time strategy game), a name change, a complete overturn, and a game engine change, and finally it can be launched.

The same goes for Warcraft 3, which started out as an RPG strategy game and later turned into an RTS game with heroes.

There's also Overwatch, which Blizzard developed using scraps from Titan's corpses.

"Titan" is an MM, while "Overwatch" is a one-person shooter......

Well, Blizzard is just that capricious.

However, Blizzard's dedication to excellence has also led to fruitful achievements.

StarCraft has directly spawned a new industry for professional competitive gamers.

Warcraft brought World of Warcraft, the world's No. 1 MM that had been in operation for 24 years, and it also gave birth to DOTA, which eventually evolved into the MOBA genre that is now popular all over the world.

Diablo is the foundation of the ARPG genre, and there are still new games that copy it, such as Exile, and of course, it is also a reference template for countless kimchi-style and Chinese-style online games.

Doesn't that sound familiar with money repairs, gem enhancements, chisel inlays, sets, rune systems, skill trees, and skill bonuses?

It's all from Jiang Yuan thought about the order of Blizzard's product releases this year, and said with a smile: "Some of the projects you're talking about are StarCraft 3, right?"

"Uh......"

Mohami was a little entangled, Blizzard had not yet decided to make the matter public, he thought for a moment: "Can we sign a non-disclosure agreement where neither side is allowed to disclose any information about this negotiation?"

Jiang Yuan had this intention, so he asked Lin Ruqing to take out the English agreement that had been prepared long ago.

After the two signed, Mohami said openly: "Yes, it's StarCraft 3, the brain-controlled version of StarCraft that gave us a lot of wonderful fantasies, and we decided to give it a try."

Jiang Yuan laughed and said: "It just so happens that I have a lot of ideas for StarCraft and have written a planner.

Look?

” As he spoke, he took out the rewritten version of the StarCraft 4 design document that he had drawn early.

"You also wrote a game planner?"

Mohami was surprised.

WHEN HE SAW THE THOUSANDS OF PAGES OF WORD DOCUMENTS, HE COULDN'T HELP BUT OPEN HIS MOUTH WIDE.

I thought Jiang Yuan was just playing tickets, but not at all, he was serious, but thousands of pages were too exaggerated, right?

It was really hard for him to imagine that a big group boss would write this thing by hand.

Mohami was even more surprised.

Jiang Yuan added the fourth race, Sarnagar, to the game.

The document details each of the four races, their characteristics, their strengths and weaknesses, and how to balance them.

At the same time, he elaborated on how to solve various details of the brain-controlled version.

For example, the problem of unclear pointing, the problem of flat map, the problem of balancing large armies, the problem of taking into account new and old users, the problem of complex units, the problem of multiplayer confrontation is too chaotic, and so on.

This design document from the future StarCraft 4 is full of the wisdom and experience accumulated by Blizzard's developers over the years, and Mohami looks confused.

Why, he looks more professional than I am?

I think he writes so well and it makes sense?

There are many places that we didn't expect. it!

Can it still be designed like this?

Is there such a problem here?

Is our game planning all waste?

it!

It's not an RTS game, is it?

How does it look a bit like an MMO online game?

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No, with the nature of RTS?

How do the two come together perfectly?

After a brief look at it, Mohami was absolutely certain that if developed according to this design document, the StarCraft series could return to the top!

"You're a genius!"

Mohami held back for a long time and only held back one sentence.

"That's what everybody says!"

Jiang Yuan laughed, then squinted his eyes and said a request that made Mohami's heart beat faster: "Think Well and Blizzard are working together on StarCraft 3!"

Mohami took a deep breath and said in a deep voice: "This doesn't seem like an appropriate request, and Blizzard won't give away any copyrights."

Jiang Yuan took out DT1 from a box and said with a wicked smile: "Not necessarily, why don't you take a look at the glasses and a little piece of software in them before you decide?"