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Chapter 527: It's good if the player is happy


Known as the industry's top game development studio, Huadu.

Wu Liang came forward to meet with this game development studio.

When Wu Liang told the other party about the "loser" concept in his heart, he was unanimously opposed by the other party!

"Mr.

Wu, I think your idea is ridiculous!"

The founder of this game studio felt that Wu Liang's idea was too fanciful.

"Mr.

Wu, putting so many game genres in one game is too non-mainstream, and we can't develop this kind of game that is too rubbish."

The person in charge of the studio commented very sharply on Wu Liang's game concept.

"Garbage?

I don't blame you for not being able to understand the true meaning of a game, but you have a prejudice against this kind of mobile game.

Wu Liang also said bluntly.

"Mr.

Wu, we are professional, and we are the top three game development studios in the Huaxia mobile game industry, we are very authoritative, the ideas you put forward about mobile games are very low-grade, we specialize in high-end mobile games, to put it bluntly, it is too low."

The founder of this game development studio has always believed that Wu Liang's mobile game concept is not high-end enough.

"That's why I said, you don't understand the true meaning of the game, since it's a game, the purpose is to let players experience the coolness, if a game is not cool enough, not exciting enough, even if the picture is gorgeous, it will not attract too many players."

Wu Liang said what he thought in his heart without hesitation.

Although it is said that in the hearts of a thousand people, there are a thousand Hamlets, and each person's thoughts are different.

However, this does not mean that there is no standard for judging a thing.

On this issue, Wu Liang did not talk nonsense.

Graphics and clarity are really important for a game, because it directly affects the comfort level of the player's experience, but no matter how gorgeous the graphics are, they can't be the core of a game.

Wu Liang is not denying the importance of the game's graphics, but denying the decisiveness of the gorgeous graphics to the game.

"However, our studio has produced and developed a number of mobile games, all of which are very high-end games, and when I listened to Mr.

Wu's idea, I really felt that it was too mixed, too messy, and all kinds of games were mixed together, and there would be a hodgepodge of déjà vu."

The founder of the game development studio said.

"The hodgepodge also has the benefit of a hodgepodge of allowing players to experience more modes and also giving players more choices, at which point players can play all types of games by downloading one game, and of course, our story must be set in an original, multi-mode person Everything is common.

Wu Liang explained.

The so-called story background and characters are common, that is, although this game has multiple modes, such as BA, such as FPS, such as fighting, such as cards, and various modes, the characters and story background are the same.

"I see what you mean, Mr.

Wu, you mean, the same game name, the same world background, but to make different game types, right?"

The game studio founder asked.

"Yes, exactly."

Wu Liang smiled and nodded.

"I just thought that Mr.

Wu Liang was talking about mixing these game genres, thinking that BA games and FPS games would be merged into a game."

The founder of the game studio said again.

"Haha, don't worry, it's also in my concept, I think it's fun to mix BA and FPS."

Wu Liang said with a smile.

"However, Mr.

Wu, you need to know that it takes more effort to include these two types of games in the same mobile game, such as BA and FPS, and the experience and smoothness are completely different concepts."

Said the founder of the game studio.

"About these, I have specifically checked the information, in fact, it is not impossible to combine the two, but the requirements are very high, otherwise what am I asking you to do, aren't you known as the top in the industry, why are you afraid?"

The graphics of FPS shooter games have a very strong sense of substitution, closer to the real world.

Secondly, the battle mode of this type of game is also very refreshing.

Whether it's a beautiful headshot in PVP or a bullet storm in PVE mode, which toughens the face of enemy players with bullet storms, FPS requires relatively fast reflexes and dexterous positioning.

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Fierce confrontations can often determine the winner and loser in a second.

As BA games, such as "Dota", "League of Legends" or "Honor of Kings", which was once popular all over the country, they are a little similar to FPS shooting games, that is, the timing of cutting into the battlefield is very important.

Just like you can't brave a hail of bullets, 1v5 usually doesn't end well.

However, BA evolved from RTS games, so there are more elements of "strategy".

This makes players not only need to make correct judgments based on the scene of team battles in a short period of time, but also use skills reasonably.

This is different from shooter games where players only shoot guns, throw mines, and fight bayonets.

BA often has a variety of skill playing styles depending on the type of hero, and this also makes the situation of the game ever-changing.

"There will never be a team battle the same" is arguably the biggest charm of BA games.

Every start is a new battle full of uncertainties, and winning or losing seems to be predestined.

So here's the point.

Can the two types of games BA and FPS be combined?

The answer, of course, is yes!

Because there are already examples of this.

Although it is an emerging genre, there is no shortage of such games on the market.

For example, the previously launched "Jiuyang Divine Skill", as well as "God's Tribulation" and the upcoming "Paragon" and so on.

The emergence of this type of game as a trend, of course, is to cater to the taste and needs of players, BA games as the most popular game type nowadays, when the integration of FPS gameplay, not only makes up for the monotony of FPS battle mode, but also makes BA games immersive The feeling of the environment.

It can be said that it is more exciting to play!

Since the player can't directly see what's going on behind the scenes, this creates a behind-the-scenes raid style of play, especially in the jungle, which makes people really feel that the battlefield is full of danger.

At the same time, after the camera is lowered, the hero can move behind the creep to dodge the attack, and the attacking side must pay more attention to the anticipation of the skill, otherwise it is easy to let go, which makes the player feel a new sense of competition.

Of course, that's not all.

The most important thing is to make players happy!