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Chapter 299: Qimen Dunjia Cheat Device


Whew~~~ Finally rushed out.

Don't say I'm talking nonsense in the last chapter.,It's definitely not don.,Just want to express some thoughts about the maze setting.,I haven't checked the information before writing.,Is there a similar setting in other books or games and I don't know?

———————————————— It is said that it is a choice, but in fact......

That's not a problem at all, the participating teams that entered the forest almost unanimously chose the former, regardless of whether the level of their team's Qimen Dunjia is high or not, and how much they know about the ruins of this 6 villages......

They are here to compete for the championship, and if they don't win the championship, they have nothing.

Because, this year's format is different from previous years, the finals of previous years were monopolized by the old organization, ten teams combined vertically and horizontally, even if a team won the championship, the benefits had to be shared by at least four or five teams.

And this year, there are two more heavenly masters to disrupt the situation, and it is useless to join forces in the face of absolute strength, they can only rely on strength.

The team with a sufficient level of Qimen Dunjia will definitely choose the former, and they have the reliance to choose the former, as long as they act patiently enough.

The team that is not ranked enough will definitely choose the former, because otherwise, they will be completely disqualified from competing for the championship, and it is better to simply bet on their own luck.

Therefore, without hesitation, Duguhong led a team of people to deviate from the direction on the map.

In such an environment, the scout has no meaning, with Duguhong's experience, the scale of the point in this maze is about 4 zhang x 4 zhang square small pieces, such a maze is called the four-elephant array, and so on, the equilateral triangle is called Sancai, and the hexagonal hive-like is called **......

The length and width are four feet, which means that even if the scouts are dispatched, they can't even see the small pieces they are in, how can they use traps to detect the enemy's tracks?

So Duguhong simply gathered everyone around, with himself in front, followed by two shields, all the way like a bamboo......

Qimen Dunjia level 19 means that Duguhong can represent himself with a bright spot in a chessboard-like virtual space, and walk 19 squares in a row from his current location.

The chessboard space will not tell you which grid has traps, which grid has ambushes, which grid is a fixed point, which grid is a stacking point, and which grid is a reflection point, but you can get this information through the operation of bright spots.

The highlight is actually only two operations - One is called virtual walking, which is going from one grid to another; The other is called virtual marking, which is to leave some kind of mark on a certain grid on the chessboard, like a minesweeper, the difference is that this mark can be drawn infinitely with numbers.

Don't underestimate these two operations, because the reflection points are generated by projection, and all the reflection points will change after one is marked, which means that whenever you see the numbered grid in the future, you can determine at a glance that it is the reflection point, and there is no danger in stepping on it.

As for virtual walking, it is the only way to determine the overlapping points.

Because the stack is equivalent to a teleportation point, when a virtual walker steps in and touches the teleport, the board will automatically generate a new area at the edge of the interface, where you can complete the rest of your moves, but you won't know where you're teleported, unless there's a unique, numbered real-point comparison nearby, or when you passed through it yourself.

The significance of virtual walking is not to let you see the rules of the superimposing teleportation, although that is also a use, and its greatest existential significance is only to judge the existence of the superimpose.

You can imagine that in a four-elephant array, there are four ways to stack points and four ways to get out, and there are as many as sixteen random combinations of two and two, that is to say, each of these sixteen ways can correspond to a teleportation path.

But in fact, there are very few eight directions that can be teleported by the stacked points, and the remaining eight are generally canceled, or in other words, the teleportation end point of those eight is in place.

And this is where the overlapping dots are most powerful, because, even if there is a virtual walk, if you are careless, there will be half a chance that you will walk over the stacking dots without knowing it, and maybe at some point in the future, you will be passed away in an instant because of this carelessness and not knowing it.

Therefore, to make sure that a point is not a stacked point, in addition to the mapping of virtual markers that appear immediately in the vicinity, the only way to do this is to go through all sixteen possibilities.

Therefore, even if you learn Qimen Dunjia, it is a huge project to master a big array that you don't know anything about from scratch.

The shortest way to do this is to only follow the path of the virtual walk, regardless of whether or not you will encounter overlapping points, unless you will be teleported in a straight line, and then stop and continue walking in another direction.

This method seems to be very simple and effective at first glance, but in fact it is forgotten, the stacking points are not opening and closing the door, you may not be able to walk back after you have walked through, it is very likely that you will go all the way down the road, and you will go straight into a dead end surrounded by several stacked points, and at that time, you can't do it without teleporting.

In a large array as high as fifteen, this situation was not possible, it was simply inevitable.

Therefore, even if you only move along one line, every grid in front of you, you have to find out at least two ways to go back and forth, and it is true that it will not be teleported, so that you can really step on it with peace of mind.

In fact, there are advantages and disadvantages to each of the two moves, and the abbreviated move is bound to keep turning back, which is a waste of physical strength and time, but if you are lucky enough, you should reach your destination very quickly.

And the surface advancement, the initial stage may be slow, but its biggest advantage is that the unmistakable marking of the reflection point, in the fifteen-level array, a reflection point is equivalent to marking out two hundred and twenty-five safety zones, these points gradually accumulate is very terrifying, in the end, maybe you don't need to operate Qimen Dunjia at all, you can clearly and unmistakably distinguish the way to the end.

This method is getting faster and faster.

This is another difficult choice, is it willing to believe in your luck, or willing to believe in your Qimen Dunjia's ability to operate?

………… Unlike the last time, this time, the choice of the two ways of the ten participating teams is almost half open.

However, the people who chose did not include Duguhong.

Because he is a monster, a non-human, and a genius who can operate advanced minesweepers in less than ten seconds......

The operation in the Qimen Dunjia chessboard, when others only probed the first line and had to walk on it with trepidation, he could maintain almost the same progress as them, but the situation within the nineteen squares of the vertical and horizontal was detected and marked one by one.

If it is still the era of the mouse and keyboard, this may not be possible due to the limitation of operation, but now is the era of brain dimension, and the operation of the brain determines everything.

This is also why Dugu Hong can practice Qimen Dunjia with a mere eighth-level formation.p; gt; More chapters, support for authors, support for genuine versions